I built this plugin because I wanted something that actually puts pressure on you while playing.
A random target, a ticking clock, and if you don't make it — you die.
// Game Modes
You get a random item or block assigned — could be something simple like wood, could be Ancient Debris. However you get it into your inventory is up to you. 120+ possible targets.
Your target is a biome somewhere in the world. Could be right next to you, could be in the Nether. Just get there before time runs out. 60+ biomes.
Find the mob, kill it. Sounds simple until you roll the Warden or the Ender Dragon. Good luck with that. 75+ mobs in the pool.
Complete a specific advancement before the timer hits zero. All 98 vanilla advancements are in there with their real names — including the new 1.21 Trial Chamber ones.
// Features
The boss bar sits at the top of your screen the whole time. It shows what you're looking for and counts down the seconds. Green when you're fine, yellow when it's getting close, red when you're panicking.
The first few rounds give you something manageable — wood, plains, a cow. After that the pool opens up and things get harder. I didn't want people dying to the Ender Dragon in round one.
Every win gets saved to a file that survives server restarts. Use /fodstats to check how you're doing or see who's at the top of the server leaderboard.
Throw multiplayer onto any command and everyone online gets the same target at the same time. Whoever completes it first gets the point. Works really well with friends.
Failed the challenge and stuck in spectator? Just type /fod restart and you're back in survival, full health, ready to go again.
All messages are available in English and German. Just set language: de in the config if you want German. English is used as fallback if anything's missing.
There's a sound when a new round starts, a different one when you win, and a pretty painful one when you don't make it. The "Challenge Failed" title screen hits different after a close call.
The default is 5 minutes but you can change it in config.yml. Some modes like biomes might need more time depending on your world seed.
You don't have to remember any syntax. Just type /fod and tab through the options. All modes and subcommands are suggested automatically.
// Progression
// Commands
| Command | Description |
| /fod | Opens the GUI — pick your mode, settings and multiplayer from there |
| /fod restart | Respawn into survival after a failed challenge |
| /fodstop | Cancel your current active challenge |
| /fodstats | View personal stats and top-10 leaderboard |
The old commands like /fod item, /fod biome etc. still work as before.
// Configuration
// Compatibility
Compiled against Paper 1.21.1 · Compatible with all 1.21.x versions including 1.21.11 (Mounts of Mayhem) · Java 17+
// Roadmap
FindOrDie is actively developed. Here's what's coming — in order.
Type /fod and a proper inventory GUI opens — pick your mode, toggle modifiers, launch multiplayer. No more remembering commands.
Full support for Minecraft 1.21.11 (Mounts of Mayhem) — new mobs like the Nautilus added to the mob pool, new items like the Spear in the item pool.
Random modifiers each round — No Jump, Slowness, permanent night, half hearts. Optional Inverted Controls for the brave. All shown in the boss bar.
Spectators get a live HUD showing everyone's progress. Alerts when someone's close to finishing. Winner gets a proper title and sound moment.
Create a party with /fod party create, invite friends, and complete challenges as a team. Shared score tracking in real time.
External YAML language files, community-extendable translations, hot-reload without restarting the server. English fallback always active.
// Download
It's free, has no dependencies, and takes about 10 seconds to install. Just drop the .jar into your plugins folder, restart the server, and you're good.